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Frequently Asked Questions (FAQS);faqs.304
7. Programming Projects
This section is devoted to those projects people work so long on and get
so little credit. If you have a project you are working on and you want
some help, we'll put your name below!
------------
7.1. Diplomacy Adjudicator (Judge)
David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the
latest sources/updates of the Judge. The lastest sources can be retrieved
from the EFF judge with a "get uudip.tar" command.
------------
7.2. Mapit
David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the
latest source/updates of the Mapit program.
Mapit understands nearly all of the judge's output and uses it to create
postscript maps of the game, including unit icons and country designations.
It will handle the standard games plus loeb9 and youngstown.
-------------------------------------------------------------------------------
Major Contributors to this fine FAQ:
Sean Starkey (starkey@netcom.com)
Nick Fitzpatrick (nick@sunburn.uwaterloo.ca)
Eric Klien (Eric_S_Klien@cup.portal.com)
Ken Lowe (jdr@u.washington.edu)
Mark Nelson (amt5man@sun.leeds.ac.uk)
Kendrick Lo (lokendr@ecf.toronto.edu)
Gary Arkoff (arkoff@lclark.edu)
Thanks for everyone's answers!
Xref: bloom-picayune.mit.edu rec.games.empire:8764 news.answers:4352
Path: bloom-picayune.mit.edu!enterpoop.mit.edu!usc!zaphod.mps.ohio-state.edu!uwm.edu!spool.mu.edu!agate!swindle.Berkeley.EDU!jeffw
From: jeffw@swindle.Berkeley.EDU (Jeff Wallace)
Newsgroups: rec.games.empire,news.answers
Subject: versions of empire -- monthly posting
Supersedes: <empvers_721043252@xcf.Berkeley.EDU>
Followup-To: rec.games.empire
Date: 2 Dec 1992 00:30:44 GMT
Organization: University of California, Berkeley
Lines: 674
Approved: news-answers-request@MIT.Edu
Distribution: world
Expires: 27 Mar 1993 00:31:48 GMT
Message-ID: <empvers_723256308@xcf.Berkeley.EDU>
NNTP-Posting-Host: swindle.berkeley.edu
Summary: summary of empire versions
Archive-name: games/empire-versions
v e r s i o n s o f e m p i r e
There are many games that go by the name of empire. Here are the
details on some of them... Also some other games that empire players
might be interested in.
name: BSD Empire
version: 1.1 patch5
how to get: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
history: Starting with UCSD Empire 0.9.10, the source code was
cleaned up and reorganized by Dave Pare and the Experimental
Computing Facility (XCF) of U C Berkeley. Since then,
development has continued under the guidance of Dave Pare.
features: + multiplayer
+ fixed update times
+ internet server based
+ planes, nukes, satellites, ships, market, distribute
+ hexmap
+ actively supported
limits: 256 players, 1024x1024 world
cpu impact: very little per player
os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
updated: 3-13-91
name: xemp (4.09)
what: X11 based intelligent client for BSD Empire 1.1pl5 (KSU mods)
who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
name: tcemp (4.09)
what: curses based intelligent client for BSD Empire 1.1pl5 (KSU mods)
who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
note: datafiles from xemp & tcemp can be used together.
name: empire.el release 2.d (GEET)
what: intelligent BSD Empire client under GNU Emacs
who: Lynn Slater <lrs@indetech.com>
where: from author, or ftp GEET-2d.tar.Z from
pub/Games/Empire/tools/player on ftp.cis.ksu.edu
notes: write to gnurus-info-request@indetech.com
name: EIF (Empire InterFace)
what: simple empire client with variables, history, and aliases
who: Doug Hay <dhay@swen2.waterloo.edu>
where: ftp eif.1.0.1.tar.Z from pub/Games/Empire/clients
on ftp.cis.ksu.edu
name: empire.pl
what: a perl interface to empire
who: William Setzer <setzer@math.ncsu.edu>
where: from author
name: Empire Client 1.10 for VMS / Empire Tool 1.10 for VMS
what: Client and maintenance tool (auto- explore, move, dist etc.)
who: Kari Hurtta <hurtta@cc.Helsinki.FI>
where: ftp PUBLIC_DISK:<PUBLIC.VAX.GAMES-ETC.EMPIRECLIENT> from
hylka.Helsinki.FI
notes: requires Multinet TCP/IP
name: Original VAX/VMS Internet Empire Client for VAX/VMS version 2.4
what: clone of Unix client, with macros, but less redirection.
who: Mike Kienenberger <fsmlk1@acad3.alaska.edu>
where: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
notes: Runs and compiles under Multinet, Wollengong, and UCX TCP/IP
name: lrsland, lrsore
what: versions of the land & ore programs -- EarthSea style worlds
who: Lynn Slater <lrs@indetech.com>
where: from author
name: User's Guide to Empire
what: A instruction booklet for BSD Empire players
who: Geoff Cashman <cashman@silver.ucs.indiana.edu>
where: from author or ftp from ucbvax.Berkeley.EDU
name: ve
what: curses empire data viewer.
where: from UCB Empire client distribution
name: BSD Empire -- KSU distribution
version: 1.04
how to get: ftp from hp5.mcs.kent.edu
history: the "Kent State" mods add features to BSD Empire 1.1 patch5.
features: + abms
+ conventional asats
+ many bugs fixed, some introduced
contact: Brian Odeen <odeen@ux1.cso.uiuc.edu>,
Jeff Bailey <bailey@hp5.mcs.kent.edu>
updated: 1-27-92
name: BSD Empire -- Kansas distribution
version: Empire Release 1.2 or 1.1.6 Which ever
how to get: ftp from ftp.cis.ksu.edu or procyon.cis.ksu.edu
history: Karl S. Hagen has tried to improve on BSD Empire 1.1p5;
making the game more fun, but keeping it basically the
same.
features: + code clean up: all constants taken out of lib
+ code clean up: new options.h file
+ more powerful ships, towers, separate channel for announce
+ updated documentation
os required: now runs on SystemV (r3.1 and above)
contact: Karl S. Hagen <greyhelm@harris.cis.ksu.edu>
updated: 11-6-91
name: BSD Empire - Chainsaw Distribution
version: 2.2
how to get: ftp from ftp.cis.ksu.edu (pub/Games/Empire/source)
history: Modifications from BSD 1.15/KSU/MERC empire. Adds many new
features & niceties, and fixes many old bugs.
features:
+ new nuke options (1 sector nukes, nukes requiring research)
+ new multi-stage war declaration procedure
+ non-integer gun ranges
+ trade ships are added as a way of generating income
+ ships now have fuel capacity & usage
+ ships carry different numbers of different types of planes
+ anti-submarine planes/mine-laying planes/mine-clearing planes
+ each plane has a seperate stealth rating
+ multiple ships/sectors can fire at once
+ ships may have retreat paths/conditions specified
+ budget command for examining/prioritizing production
+ public/private messages are seperated
+ more documentation/examples for deities
+ sample scripts to assist deities in running games
+ transfer kit for moving games between dissimilar machines
+ documentation updated to reflect all changes
+ many other minor improvements/changes
limits: 256 players, 1024x1024 world
cpu impact: very little per player
os required: same as BSD 1.1.5
contact: Thomas Ruschak (ts@ecn.purdue.edu)
updated: 11-1-92
name: BSD Empire
version: 2.1
how to get: under development
history: Starting from BSD Empire 1.1.5, Dave Pare has continued to
evolve his very popular concept of empire. His latest version
eliminates many micro-management aspects of the game and
provides a binary-only client interface to the empire server.
features: + multiplayer, hexmap, internet server based
+ planes, nukes, satellites, ships, market, distribute
+ screen-based standard client with TCL and built-in database
+ fixed update times
+ military effectiveness
+ behind-the-scenes market
+ military defense pacts
+ actively supported, but still in early release stages
limits: 256 players, 1024x1024 world
cpu impact: very little per player
os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
updated: 10-01-92
name: UCSD Empire
version: 0.9.34
how to get: ftp out of pub/games/empire/ucsd on ucbvax.Berkeley.EDU
history: Starting with PSL Empire 2/26/85, Dave Pare, Keith
Muller, and Jim Reuter decompiled PSL's object
files and redesigned the process model. Later, David
Muir Sharnoff coordinated work on the code by many people.
features: + multiplayer
+ fixed update times
+ internet server based
+ planes, nukes, ships, market, distribute
+ hexmap
limits: 32 players, 256x256 world
cpu impact: small
os required: BSD Unix, DYNIX, SunOS, BSD, HP-UX
contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
name: vx
what: screen-based empire client for UCSD Empire based on ve.
where: from UCSD Empire distribution
note: not very robust
name: vfix
what: screen-based empire diety database manipulation tool
who: Nick Lai
where: from UCSD Empire distribution
note: no documentation
name: Buck Empire
version: Export Empire - Version of August 9, 1988
how to get: send email to John Buck
history: John Buck enhanced and debugged PSL Empire starting
from version 3/29/86.
features: + multiplayer
+ individual updates
+ ships, nukes, market
+ hexmap
+ nominal sector locking
+ supported
restriction: requires unix source license due to C-library routines that
have been modified, but are included
cpu impact: minimal, depends on number of players
limits: 32 players, only 128x128 worlds
os required: Unix (BSD or USG), no sockets needed
hardware: even runs on AT&T 3B series machines
there WERE "unsigned char" problems
contact: John Buck <john@polyof.poly.edu>
name: PSL Empire
version: 3/29/86
how to get: ftp out of pub/games/empire/psl on ucbvax.Berkeley.EDU
history: Written by Peter Langston long ago. This is the version of
empire that started it all. It was distributed in binary
form for many years. A few files are missing from this copy.
features: + multiplayer
+ individual updates
+ ships
+ hexmap
limits: 32 players, 128x128 world
cpu impact: large
os required: Unix
contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
name: Old Empire
version: 1.3 (January 1991)
how to get: unknown, talk to Tom Fisher
history: Is based on Tom Fisher's decompilation, porting, and
extensive bug fixing of an OLD (1978) 11/70 PSL Empire.
Still played actively by those preferring simpler game.
features: + multiplayer
+ individual updates
+ plane (one type) & ships
+ square map
+ simple (no oil, food, morale, nukes, light/heavy industry)
cpu impact: small
os required: Unix
limits: 32 countries, 128x128, 32767 ships
contact: Tom Fisher <tsf@druhi.att.com>
updated: 1-25-91
name: eupd, ehelp, ecre
vers: 1.2
what: Old Empire playing aids
+ eupd - gathers intelligence from empire output.
+ ehelp - termcap screen oriented data viewer and
script generator.
+ ecre - creates parallel sect and ship files to hold
intelligence gathered by eupd.
where: unknown, talk to Tom Fisher
who: Tom Fisher <tsf@druhi.att.com>
name: Galactic Bloodshed
version: 4.0
how to get: ftp out of src/games/gb on scam.Berkeley.EDU.
history: A multiplayer galactic conquest game, kind of a cross between
Star Trek, Star Wars, and Battlestar Galactica. It evolved
from Robert Chansky's version .975 originally posted on
comp.sources.games in April 1989. Currently discussed
in alt.games.gb.
features: + multiplayer, internet-server based.
+ player alliance blocks
+ many star systems with unique planetary geologies
+ customized ship design
+ under development (but well-established)
+ exploration, terraforming, communication, co-existence,
+ land/space combat, treaties, tactical & strategic operations
limits: 31 players (soon to be 63)
cpu impact: very small
os required: 4.3 BSD Unix, also works on SunOS.
contact: Garrett van Cleef <vancleef@ohstpy.mps.ohio-state.edu>
updated: 10-1-92
name: GB_client
what: Alternate client
who: Robert Chansky <robertc@sco.COM>
where: ftp out of {GB,tmp}/GB_client.shar on acf8.nyu.edu
name: conquer
version: 4, patchlevel 10
how to get: comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu
history: A multiplayer fantasy wargame written from scratch by Ed
Barlow and released to comp.sources.games. Not really empire,
but close enough to be easily understood by those used to
empire. Currently supported by co-author Adam Bryant who
has been working with conquer for well over two years.
features: + multiplayer
+ multiple scenarios (with multiple administrators)
+ screen based user interface
+ rectangular map
+ magical powers, spells
+ large variety of unit types
limits: 256x256 world
cpu impact: medium to large
os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...)
contact: Adam Bryant <adb@bu-cs.bu.edu>
updated: 2-15-91
name: conquer
version: 5.0 beta patchlevel 16
how to get: ftp out of conquer/beta/ on cs.bu.edu
history: Version 5 is a complete rewrite of conquer by Adam
Bryant. The rewrite was done to allow the use of better
internal structures and data fields. Many 4.x
limitations were removed and much of the program was
expanded. [Some code still non-functional as of 4/22/91]
Prospective release date: summer '91.
features: + multiplayer
+ multiple campaigns (with multiple administrators and configs)
+ full-screen user interface
+ rectangular or hexagonal map
+ magical powers and spells, per-nation coordinates
+ large variety of unit types
+ 3 zoom levels of map display
+ economic and social simulation
+ materials stored in cities and economy based on local region
+ configurable skill levels for different campaigns
+ updates
limits: limits determined by machine ability; max nations
and max map size can be limited to save space.
cpu impact: low to medium
os required: All Unix and VMS systems
contact: Adam Bryant <adb@cs.bu.edu>
updated: 4-22-91
name: Dominion
version: 1.07
how to get: ftp pub/dominion-1.07beta from max.physics.sunysb.edu, or
retrieve from any comp.sources.games archive (volume 13).
history: Dominion, formerly Stony Brook World, has features from
role-playing games, educational games, and war games.
Dominion was developed at SUNY at Stony Brook by
a group of physics, computer science and other students during
spring/summer 1990. Dominion was inspired by conquer. A
network version is undergoing testing, to participate, send
mail to brown@dirac.physics.sunysb.edu.
features: + multiplayer
+ infrequent updates (no real-time play)
+ character development
+ economic simulation
+ military magic and technology
+ actively supported
+ text-based world, types and parameter specification
limits: none
os required: All Unix systems; version 1.0 was ported to the Amiga
contact: Mark Galassi <rosalia@max.physics.sunysb.edu>
updated: 11-6-92
name: The Broken Throne
version: 2.05
how to get: ftp from isis.cshl.org in pub/bt; or from any comp.sources.games
archive
history: Written by Tom Boutell, started as a BBS game in interpreted
BASIC, then as a pilot PBM project; Unix C version begun 11/90.
Version 2.0 came in 10/92 after a long rest.
features: + multiplayer, internet server based
+ fast paced, short (5-60min), brutal games.
+ curses interface
+ 7 terrain types, "industrialization", has support rules,
automatic troop recruitment
+ permanent servers easy to set up
+ simple controls
+ optional robot player
+ actively supported, author-run server, regular upgrades
limits: single unit type, best on small maps.
cpu impact: Minimal for both client and server. Compact in memory usage.
os required: Unix with Internet sockets.
contact: Tom Boutell <boutell@freezer.it.udel.edu>.
updated: 11-10-92
name: xconq
version: 5.5b2
how to get: comp.sources.games from about 7/88 (5.1)
ftp from ftp.uu.net (5.5b2)
history: Written by Stan Shebs, hacked by many, rewrite/redesign
currently in progress
features: + multiplayer with simultaneous play
+ short games
+ X11 or curses user interface
+ multiple scenarios / extensible
+ hexmap
+ robot players
limits: 7 players, 31 unit types, 15 terrain types, 32767 units
cpu impact: small
os required: Unix
contact: Stan Shebs <shebs@apple.com>
mailing list: xconq@ftp.uu.net
updated: 9-20-91
name: mxconq (xconq 5.1M)
what: play by email version of xconq 5.1
who: Brent Allsop <allsop@hpfcso.FC.HP.COM>
where: from alt.sources or author
notes: take your turn, mail the data to the next players ...
name: xbattle
version: patchlevel 0
how to get: comp.sources.x (v13)
history: Written by Steve Lehar at Boston University
features: + two teams
+ short, simple games
+ only one unit type
+ multiple strategic scenarios
+ supported
limits: compiled in boardsize (16, square), and number of players (10)
cpu impact: unknown
os required: Unix
contact: Steve Lehar <slehar@park.bu.edu>
updated: 7-17-91
name: Amiga Empire
version: 2.25w
how-to-get: from any Comp.binaries.amiga archive.
amiga.physik.unizh.ch (and other "aminet" sites)
history: It started with Chris Gray playing PSL Empire many years ago.
He Decided to re-implement it for the Amiga, based on the docs.
This is the promised new version, updated by Dave Wright.
features: + multiplayer
+ individual update times
+ planes, ships, news, etc.
+ graphical front end for Amiga platform
+ compatible with Amiga multi-user BBS systems
limits: 44 players, 256 x 256 world, square power-of-two world
Simultaneous players limited only by the number of ports.
cpu impact: light for dial-in players, light to heavy for host machine
os required: AmigaDos, 1.2 or higher. 512K RAM needed, more is better
contact: David Wright <davewt@NCoast.ORG>
Also: Chris Gray <...!alberta!ami-cg!cg>
CompuServe: 74007,1165 (checked every couple weeks only)
updated: 12-1-92
name: Cosmic Conquest
version: 1.35
how to get: Fishdisks or any major amiga PD software ftp site
history: Invented in the late 80's by Carl Edman. Inspired by an
earlier version of the game called "Conquest," author unknown.
features: + multiplayer (mix of human and various robotic)
+ planets, stars
+ around 30 ship types
+ economy
+ colonization
+ multi-colored mainly point-and-click user interface
limits: 4 players, 20x20 world, 20 stars (up to 10 planets)
cpu impact: small, discounting robotic players
os required: Amiga
contact: Carl Edman <cedman@golem.ps.uci.edu>
updated: 2-6-91
name: Space
version: ?
how to get: ftp space.tar.Z from ncgia.ucsb.edu
history: just released by its author, Richard A. Johnson
features: + one galaxy per internet
+ 3D realtime space warfare
+ X11 interface
+ 10,000 stars and 100 planets
+ planet ownership and docking
+ torpedos, phasers, mines
limits: ?
cpu impact: ?
os required: ?
contact: Richard A. Johnson <raj@ncgia.ucsb.edu>
updated: 6-9-91
name: GS Empire for the PC
version: 1.49
how to get: contact author by US Mail: PO Box 18213 /
San Jose, CA 95158; by phone: 408/264-6105 (6-9pm or
weekends, ask for Gordon); by email; or by anonymous
ftp from wuarchive.wustl.edu
history: Based on his experience with PSL-derived unix empires,
Gordon Storga wrote a PC version of empire. It is now
available as shareware ($20). A network (LAN) version
is planned.
features: + multiplayer (though not simultaneous)
+ various units & sector types
+ commodities market
+ screen based
limits: 7 players, 96x96 world
os required: MS DOS on PC, XT, 286, 386, clones...
contact: Gordon Storga <gordons@coopsol.com>
<gordons@netcom.netcom.com>
updated: 10-01-92
name: C Empire
version: (?)
how to get: ftp games/empire[1-6].ar.Z from ftp.uu.net
history: based on the VMS Empire, Chuck Simmons recoded in C.
features: + single player
+ rectangular map
cpu impact: large
os required: Unix
contact: Chuck Simmons / 1250 E. Arques Ave MS 269 / Box 3470
Sunnyvale, CA 94088-3470
name: VMS Empire
how to get: you can get a binary from from DECUS or ftp newempire.exe
from tranya.cpac.washington.edu
(I don't know where the source can currently be found.
An update would be appreciated. -- jeffw)
history: Written by Walter Bright (bright@dataio.data-io.com)
features: + single player
+ screen based interface
+ written in fortran
os required: VMS
cpu impact: large
contact: ???
updated: 10-02-92
name: Empire Master
version: 2.0
how to get: Christopher Eliot / P.O. Box 371 / Leeds, MA 01053,
the principle author will sell it to you by mail for
base price of $25, or $18 for students, and +$5 for
overseas air mail, and +$5 for the rules editor. Prices
good through July '92. Demo version on sumex-aim:/info-mac
history: Development started by accident. Was originally called
"Empire Builder," but that infringed on another's
trademark. The implementation is not based upon any
previous code. Source is not available.
features: + technology levels and supplies
+ 16 unit types (nukes, missiles, fuel)
+ fancy, programmable, scalable, windowed interface
+ auto-explore, auto-patrol, independent distribution paths
+ optimized for playing strategy, not micromanagement
limits: 2 players, 255x255 world
os required: Macintosh, system 7 and appletalk required for two machine play
contact: Chris Eliot <eliot@cs.umass.edu>
updated: 11-19-91
name: Strategic Conquest
version: 3.0
how to get: Buy it from your neighborhood Macintosh store.
history: ? Currently distributed by Delta Tao
features: + 1-2 players using 1-2 macs
+ sound effects
+ stacking
+ strategic bomber (?)
limits: 2 players, small map, fixed types of pieces
os required: Macintosh, Apple ][
contact: Delta Tao, 760 Harvard, Sunnyvale, CA 94087. (408) 730-9336
updated: 11-19-91
name: Spaceword Ho
version: 1.1.2
how to get: Buy it from your neighborhood Macintosh store.
history: A space opera wargame written by Peter Commons, distributed
by Delta Tao.
features: + start on a home planet
+ build fleets using metal and money
+ design your own ships as technology rises
+ good graphics and sound
+ multiple players over appletalk
limits: 10 human players + 10 computer players, 32-182 planets
os required: Macintosh
contact: Delta Tao, 760 Harvard, Sunnyvale, CA 94087. (408) 730-9336
updated: 11-19-91
name: Empire 'Wargame of the Century'
version: 3.01
how to get: buy it in a computer store.
history: A commercial game based on Walter Bright's work. Improved
by Mark Baldwin. Very similar to VMS Empire. Published by
Interstel; distributed by Electronic Arts.
features: + multi-player (not simultaneous)
+ square map
+ very simple (6 ships, 1 land unit, 1 plane, no economy)
+ decent computer players
limits: 3 players (any combo of human and computer)
os required: MS DOS, Atari ST, Amiga, Apple ][.
contact: Interstel
updated: 10-18-91
name: Global Conquest
version: 2.0
how to get: buy it in a computer store; ftp GCV20.EXE (or .ZIP)
from ftp.uu.net or download from CompuServe
history: Designed by Dan Bunten and distributed by Microplay, a
division of Microprose.
features: + 4 players (computer or human)
+ human players can share the computer or play by modem
limits: + multiple terrain types, multiple military types
+ synchronous, simultaneous multi-phase turns
+ multiple scenerios
os required: MS-DOS
contact: Microplay Software, MicroProse Software, Inc.
180 Lakefront Drive, Hunt Valley, MD 21030-2245
(410) 771-1151
updated: 10-01-92
name: Lost Admiral
version: ?
how to get: mail order from Electronic Boutique, Chips and Bits
(800) 753-GAME or JCL Services (714) 680-3420, and from
Egghead soon.
history: A navy strategy and tactics game, designed by Bruce Williams
Zaccagnino, distributed by Quantum Quality Productions Inc.
features: + 1-2 players, synchronous play, computer player is very good
+ 9 scenarios
+ victory points, ship building, and money
+ difficulty levels
limits: two players, eight ship types
os required: MS-DOS ?
contact: ?
updated: 10-19-91
name: The Perfect General
version: ?
history: A tank and infantry game, written by Mark Baldwin, distributed
by Quantum Quality Productions Inc.
features: ?
limits: ?
os required: ?
contact: ?
updated: 10-19-91
name: Sid Meier's Civilization
version: 1.0
how to get: From you favorite neighborhood PC software store.
history: Borrows ideas from Civilization board game and other empire
style games.
features: + single player
+ economic and technological development
+ cities, wonders of the world, disasters
+ military
os required: MSDOS 3.3, 550k ram; amiga and soon Macintosh.
contact: ?
updated: 1-20-92
name: Xerox Development Environment (XDE) Empire
version: 1.0
how to get: have to have access to the Xerox network:
[Maya1:Henr801C:Xerox]Heiny/Public/Empire/Empire.bcd
[Eagle:ES Public:Xerox]LBennett/Empire/Empire.man
[Eagle:ES Public:Xerox]LBennett/Empire/Host.bcd
history: Leif Bennett took a Unix version on ported it to XDE.
features: + multiplayer
+ fixed update times
+ internet server based
+ planes, ships, market, distribute
+ square map
+ actively supported
+ a complete window environment
+ all commands are available by clicking with mouse
limits: 128 players, 256x256 world
cpu impact: mild
os required: currently only runs on Xerox workstations
updated: 10-01-92
name: HP Empire
version: 1.9 or 2.0
how to get: There is a version on the user group distribution tape for HP.
or contact randy@atc.boeing.com
history: A derivative of the granddaddy of all empires - Civilization -
which was written at Evergreen State College by PSL, Ben Norton,
'Moo' and several others around 1972-3. This version runs on
HP MPE machines and is written in HP PASCAL.
features: + multiplayer
+ fixed update times
+ no market, no gold
+ coordinates are strict x,y up to 999x999
limits: 999x999 world, 999 players
cpu impact: heavy
os required: HP MPE
updated: 10-01-92
Dave Sharnoff is no longer maintaining this list.
Please send corrections and additions to jeffw@scam.Berkeley.EDU
-- Jeff W
P.S. The old BBN archive server is closed. The largest empire archives
are on ftp.cis.ksu.edu and ucbvax.Berkeley.EDU.
--
Jeff Wallace, Experimental Computing Facility (XCF), U.C. Berkeley
Internet: jeffw@scam.Berkeley.EDU UUCP:...!ucbvax!scam!jeffw
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From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek,news.answers
Subject: rec.games.netrek FAQ List
Message-ID: <netrekFAQ_724899730@soda.berkeley.edu>
Date: 21 Dec 92 01:02:34 GMT
Expires: 1 Feb 1993 01:02:10 GMT
Reply-To: tom@soda.Berkeley.EDU
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Archive-Name: games/netrek/faq
Last-Updated: 18 Dec 1992
Changes: Minor.
TABLE OF CONTENTS:
1. What is Netrek?
2. It sounds interesting; how do I get started?
3. What's the difference between Xtrek and Netrek?
4. I've seen a game called Nettrek for the Macintosh; is that the same
thing as Netrek?
5. Can I play Netrek on my Mac/IBM PC/Amiga?
6. I would like to start a new server; what kind of hardware will I need?
7. I'm trying to start a new server, and I'm having problems. Where can I
get help?
8. I compiled the client source, but every time I try to connect to a server
it kicks me out or tells me to get a 'blessed' binary. What gives?
9. The game runs fine, but when the Netrek window comes up, I can't type
anything into it. How can I fix this?